Programmation de jeux iOS avec Xcode et Cocos2d
About this book
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book
Profil du lecteur
3.9/5 · 36 lecteurs · 512 pages · ≈ 9 h 29 m · Modéré
Combien de temps pour lire iOS Game Programming With Xcode and Cocos2d ?
Environ ≈ 9 h 29 m — 512 pages, à raison d'environ 250 mots par page et 225 mots par minute.
Combien de pages fait iOS Game Programming With Xcode and Cocos2d ?
512 pages dans son édition la plus lue.
iOS Game Programming With Xcode and Cocos2d est-il dans le domaine public ?
Non — il est encore sous droits d'auteur.
Qui a écrit iOS Game Programming With Xcode and Cocos2d ?
Justin Dike.