AI untuk Game, Edisi Ketiga
About this book
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key FeaturesA comprehensive professional tutorial and reference to implement true AI in gamesIncludes new exercises so readers can test their comprehension and understanding of the concepts and practices presentedRevised and updated to cover new techniques and advances in AIWalks the reader through the entire game AI development process
Profil Pembaca
· 1010 halaman · ≈ 18 h 42 m · Menengah
Berapa lama waktu membaca AI for Games, Third Edition?
Sekitar ≈ 18 h 42 m — 1010 halaman, dengan asumsi kira-kira 250 kata per halaman pada 225 kata per menit.
Berapa halaman AI for Games, Third Edition?
1010 halaman pada edisi yang paling banyak dibaca.
Apa genre AI for Games, Third Edition?
Buku ini ada di rak Science.
Apakah AI for Games, Third Edition domain publik?
Belum — masih dilindungi hak cipta.
Siapa penulis AI for Games, Third Edition?
Ian Millington.