AI untuk Game, Edisi Ketiga

About this book

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key FeaturesA comprehensive professional tutorial and reference to implement true AI in gamesIncludes new exercises so readers can test their comprehension and understanding of the concepts and practices presentedRevised and updated to cover new techniques and advances in AIWalks the reader through the entire game AI development process

Profil Pembaca

KesenanganN/ATingkat kesulitan60Pengaruh15Popularitas26Klasik7

· 1010 halaman · ≈ 18 h 42 m · Menengah

Berapa lama waktu membaca AI for Games, Third Edition?

Sekitar ≈ 18 h 42 m — 1010 halaman, dengan asumsi kira-kira 250 kata per halaman pada 225 kata per menit.Novel tipikal≈ 5 h 56 mAI untuk Game, Edisi Ketiga~18 h 42 m

Berapa halaman AI for Games, Third Edition?

1010 halaman pada edisi yang paling banyak dibaca.Novel tipikal320AI untuk Game, Edisi Ketiga1010

Apa genre AI for Games, Third Edition?

Buku ini ada di rak Science.

Apakah AI for Games, Third Edition domain publik?

Belum — masih dilindungi hak cipta.

Siapa penulis AI for Games, Third Edition?

Ian Millington.