Game Ai Pro 360

★ 3.8 avg 3 votes 15 want to read

About this book

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

3.8 ★★★★☆ average of 1 sources · 3 votes

Reader Profile

Enjoyment76Difficulty60Influence0Popularity31Classic7

3.8/5 · 3 readers · 150 pages · ≈ 2 h 47 m · Moderate

How long does it take to read Game Ai Pro 360?

About ≈ 2 h 47 m — 150 pages, assuming roughly 250 words per page at 225 words per minute.Typical novel≈ 5 h 56 mGame Ai Pro 360~2 h 47 m

How many pages is Game Ai Pro 360?

150 pages in its most-read edition.Typical novel320Game Ai Pro 360150

Is Game Ai Pro 360 in the public domain?

No — it is still under copyright.

Who wrote Game Ai Pro 360?

Steve Rabin.