18 books like Game Ai Pro 360
AI for Games, Third Edition
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in…
Shares: Computer animation, Programmation, Programming, Computer games
Artificial intelligence for games
What is artificial intelligence? How is artificial intelligence used in game development?Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help…
Shares: Computer animation, Programmation, Programming, Computer games
iOS Game Programming With Xcode and Cocos2d
Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book. 
Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks,…
Shares: Programmation, Programming, Computer games, Computers
The Art of Game Design
Presents the fundamentals of game design from one of the world's top game designers. Exploring the unusual territory that is game design, the book demonstrates how the basic principles of psychology used in board games, card games, and athletic games also work in top-quality video games. The author gives readers 100+ sets of insightful questions to ask themselves to make their games better. These…
Shares: Design, Computer games, Computers
Game Programming Patterns
From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."
Shares: Programming, Computer games
Theory of Fun for Game Design
It's about
What fun is
Why some games are fun and some games are boring
How different people respond to different kinds of fun
What makes a game fun or not
How games fit into the wider human culture
Whether games can be art
What degree of social responsibility game makers need to have
How games can develop
At its core, though, it is about why games matter.
Shares: Design, Computer games, Video Games
Blood, Sweat, and Pixels
Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.
Shares: Design, Video Games
Karel the Robot
KAREL The Robot teaches students the fundamental concepts and skills of programming, quickly and easily. By emphasizing logic and structure over calculation, it provides a nonthreatening introduction to the central ideas in programming. This widely praised guide begins by introducing KAREL, a literal-minded robot whos built-in capabilities allow him to explore his world and manipulate simple…
Shares: Programmation, Programming
Learning to program with Alice
Shares: Computer animation, Computers, Artificial Intelligence
iPhone iOS 5 Development Essentials
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. 
More…
Shares: Programmation, Programming
Hackers
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking…
Shares: Programmation, Programming
Think Like a Programmer
"The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like…
Shares: Programming, Computers
Tom Clancy's Net Force
Here comes a Clancy first: a new series of novels for young adults starring a team of troubleshooting teens--the Net Force Explorers--who know more about cutting edge technology than their teachers!
Shares: Computer games, Computers
Data Science
This two volume set (CCIS 1058 and 1059) constitutes the refereed proceedings of the 5th International Conference of Pioneering Computer Scientists, Engineers and Educators, ICPCSEE 2019 held in Guilin, China, in September 2019. The 104 revised full papers presented in these two volumes were carefully reviewed and selected from 395 submissions. The papers cover a wide range of topics related…
Shares: Computers, Artificial Intelligence
Virtual Humans
Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an…
Shares: Design, Artificial Intelligence
Pattern Recognition Applications and Methods
This book constitutes the thoroughly refereed and revised selected papers from the 12th International Conference on Pattern Recognition Applications and Methods, ICPRAM 2023, held in Lisbon, Portugal, during February 22–24, 2023.The 28 full papers and 42 short papers included in this book were carefully reviewed and selected from 157 submissions. They were organized in topical sections as…
Shares: Computers, Artificial Intelligence
Satisficing Games and Decision Making
Shares: Computers, Artificial Intelligence
Computational Collective Intelligence
This volume constitutes the refereed proceedings of the 12th International Conference on Computational Collective Intelligence, ICCCI 2020, held in Da Nang, Vietnam, in November 2020.The 70 full papers presented were carefully reviewed and selected from 314 submissions. The papers are grouped in topical sections on: knowledge engineering and semantic web; social networks and recommender systems;…
Shares: Computers, Artificial Intelligence