Game Programming Patterns

4.5 avg 1619 votes 121 reviews 3430 want to read

About this book

From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."

4.5 ★★★★☆ average of 4 sources · 1619 votes
Open Library 4.8 5
1★2★3★4★5★
Goodreads 4.5 1619
1★2★3★4★5★

121 reviews · 3,430 want to read · 841 reading now

Apple Books 4.5 15
Hardcover 4.4 27

Reader Profile

Enjoyment90Difficulty60Influence0Popularity46Classic15

4.5/5 · 1619 readers · 327 pages · ≈ 6 h 03 m · Moderate

How long does it take to read Game Programming Patterns?

About ≈ 6 h 03 m — 327 pages, assuming roughly 250 words per page at 225 words per minute.Typical novel≈ 5 h 56 mGame Programming Patterns~6 h 03 m

How many pages is Game Programming Patterns?

327 pages in its most-read edition.Typical novel320Game Programming Patterns327

Is Game Programming Patterns in the public domain?

No — it is still under copyright.

Who wrote Game Programming Patterns?

Robert Nystrom.

Game Programming Patterns ★ 4.5 · 4 sources Check price →