AI for Games, Third Edition vs Game Programming Patterns: Which Should You Read?

Cover of AI for Games, Third Edition AI for Games, Third Edition Ian Millington · 2019 1010 pages · ≈ 18 h 42 m · Moderate

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information…

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Cover of Game Programming Patterns Game Programming Patterns Robert Nystrom · 2011 ★★★★☆ 4.5 327 pages · ≈ 6 h 03 m · Moderate

From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."

The verdict

How to choose

Scores by source

AI for Games, Third EditionGame Programming Patterns
Goodreads — 4.5 (1619)
Hardcover — 4.3 (23)
Apple Books — 4.5 (15)

Reception

AI for Games, Third EditionGame Programming Patterns
Ratings — 1619
Editions 5 4
Citations 4 —
Want to read — 3430
Pages 1010 327

Side by side

AI for Games, Third EditionGame Programming PatternsEnjoymentDifficultyInfluencePopularityClassic
ProgrammingComputer games