iOS Game Programming With Xcode and Cocos2d

3.9 avg 36 votes

About this book

Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book.  Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks, accelerometer, 3D effects, animation,  particles, menus, sound FX, singleton classes, game engines, points, health meters, leveling up, and much more!

3.9 ★★★★☆ average of 1 sources · 36 votes

Reader Profile

Enjoyment78Difficulty60Influence0Popularity27Classic13

3.9/5 · 36 readers · 512 pages · ≈ 9 h 29 m · Moderate

How long does it take to read iOS Game Programming With Xcode and Cocos2d?

About ≈ 9 h 29 m — 512 pages, assuming roughly 250 words per page at 225 words per minute.Typical novel≈ 5 h 56 miOS Game Programming With Xcode and Cocos2d~9 h 29 m

How many pages is iOS Game Programming With Xcode and Cocos2d?

512 pages in its most-read edition.Typical novel320iOS Game Programming With Xcode and Cocos2d512

Is iOS Game Programming With Xcode and Cocos2d in the public domain?

No — it is still under copyright.

Who wrote iOS Game Programming With Xcode and Cocos2d?

Justin Dike.

iOS Game Programming With Xcode and Cocos2d ★ 3.9 · 1 sources Check price →