15 books like iOS Game Programming With Xcode and Cocos2d
iPhone iOS 5 Development Essentials
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. 
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Shares: Iphone, IOS, Programmation, Programming
iOS 7 App Development Essentials
Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 7 and programming in Objective-C is provided, followed by an in-depth look at the design of iOS applications and user interfaces. 
More advanced topics such as file handling, database management, in-app purchases, graphics…
Shares: Iphone, IOS, Programming
AI for Games, Third Edition
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in…
Shares: Programmation, Programming, Computer games, Games
Game Ai Pro 360
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final…
Shares: Programmation, Programming, Computer games, Computers
Game Programming Patterns
From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."
Shares: Programming, Computer games
iPad iOS 5 Development Essentials
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. 
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Shares: IOS, Programming
Artificial intelligence for games
What is artificial intelligence? How is artificial intelligence used in game development?Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help…
Shares: Programmation, Programming, Computer games
Karel the Robot
KAREL The Robot teaches students the fundamental concepts and skills of programming, quickly and easily. By emphasizing logic and structure over calculation, it provides a nonthreatening introduction to the central ideas in programming. This widely praised guide begins by introducing KAREL, a literal-minded robot whos built-in capabilities allow him to explore his world and manipulate simple…
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The Art of Game Design
Presents the fundamentals of game design from one of the world's top game designers. Exploring the unusual territory that is game design, the book demonstrates how the basic principles of psychology used in board games, card games, and athletic games also work in top-quality video games. The author gives readers 100+ sets of insightful questions to ask themselves to make their games better. These…
Shares: Computer games, Computers
Hackers
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking…
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Think Like a Programmer
"The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like…
Shares: Programming, Computers
Tom Clancy's Net Force
Here comes a Clancy first: a new series of novels for young adults starring a team of troubleshooting teens--the Net Force Explorers--who know more about cutting edge technology than their teachers!
Shares: Computer games, Computers
Theory of Fun for Game Design
It's about
What fun is
Why some games are fun and some games are boring
How different people respond to different kinds of fun
What makes a game fun or not
How games fit into the wider human culture
Whether games can be art
What degree of social responsibility game makers need to have
How games can develop
At its core, though, it is about why games matter.
Shares: Computer games, Games
Head First Python
Ben shu nei rong bao kuo chu shi Python, Gong xiang ni de dai ma, Wen jian yu yi chang, Chi jiu cun chu, Tui dao shu ju, Ding zhi shu ju dui xiang deng 11 zhang.
Shares: Games, Computers
Effective Modern C++
Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce (e.g., auto type declarations, move semantics, lambda expressions, and concurrency support). The challenge is learning to use those features effectively—so that your software is correct, efficient, maintainable, and portable. That’s where this practical book comes in. It describes…
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