Theory of Fun for Game Design
★ 3.9 avg
3525 votes
309 reviews
5857 want to read
About this book
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
Reader Profile
3.9/5 · 3525 readers · 275 pages · ≈ 5 h 06 m · Challenging
How long does it take to read Theory of Fun for Game Design?
About ≈ 5 h 06 m — 275 pages, assuming roughly 250 words per page at 225 words per minute.
How many pages is Theory of Fun for Game Design?
275 pages in its most-read edition.
What genre is Theory of Fun for Game Design?
It sits on the Philosophy, Psychology shelves.
Is Theory of Fun for Game Design in the public domain?
No — it is still under copyright.
Who wrote Theory of Fun for Game Design?
Raph Koster.