Theory of Fun for Game Design

3.9 avg 3525 votes 309 reviews 5857 want to read

About this book

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

3.9 ★★★★☆ average of 4 sources · 3525 votes
Open Library 3.5 8
1★2★3★4★5★
Goodreads 3.9 3525
1★2★3★4★5★

309 reviews · 5,857 want to read · 536 reading now

Apple Books 3.5 9
Hardcover 3.6 40

Reader Profile

Enjoyment78Difficulty80Influence0Popularity48Classic22

3.9/5 · 3525 readers · 275 pages · ≈ 5 h 06 m · Challenging

How long does it take to read Theory of Fun for Game Design?

About ≈ 5 h 06 m — 275 pages, assuming roughly 250 words per page at 225 words per minute.Typical novel≈ 5 h 56 mTheory of Fun for Game Design~5 h 06 m

How many pages is Theory of Fun for Game Design?

275 pages in its most-read edition.Typical novel320Theory of Fun for Game Design275

What genre is Theory of Fun for Game Design?

It sits on the Philosophy, Psychology shelves.

Is Theory of Fun for Game Design in the public domain?

No — it is still under copyright.

Who wrote Theory of Fun for Game Design?

Raph Koster.

Theory of Fun for Game Design ★ 3.9 · 4 sources Check price →