Theory of Fun for Game Design
★ 3.9 avg
3525 votes
309 reviews
5857 want to read
About this book
It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games can be art What degree of social responsibility game makers need to have How games can develop At its core, though, it is about why games matter.
Reader Profile
3.9/5 · 3525 readers · 275 pages · ≈ 5 h 06 m · Challenging
How long does it take to read Theory of Fun for Game Design?
About ≈ 5 h 06 m — 275 pages, assuming roughly 250 words per page at 225 words per minute.
How many pages is Theory of Fun for Game Design?
275 pages in its most-read edition.
What genre is Theory of Fun for Game Design?
It sits on the Philosophy, Psychology shelves.
Is Theory of Fun for Game Design in the public domain?
No — it is still under copyright.
Who wrote Theory of Fun for Game Design?
Raph Koster.