Blood, Sweat, and Pixels vs Theory of Fun for Game Design: Which Should You Read?

Cover of Blood, Sweat, and Pixels Blood, Sweat, and Pixels Jason Schreier · 2017 ★★★★☆ 4.2 278 pages · ≈ 5 h 09 m · Moderate

Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.

1★2★3★4★5★
vs
Cover of Theory of Fun for Game Design Theory of Fun for Game Design Raph Koster · 2004 ★★★★☆ 3.9 275 pages · ≈ 5 h 06 m · Challenging

It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games…

1★2★3★4★5★

The verdict

How to choose

Scores by source

Blood, Sweat, and PixelsTheory of Fun for Game Design
Goodreads 4.2 (25506) 3.9 (3525)
Hardcover 4.2 (365) 3.6 (41)
Apple Books 4.5 (195) 3.5 (9)

Reception

Blood, Sweat, and PixelsTheory of Fun for Game Design
Ratings 25506 3525
Editions 4 4
Want to read 21656 5857
Reading it now 2964 536
Written reviews 2384 309
Pages 278 275

Side by side

Blood, Sweat, and PixelsTheory of Fun for Game DesignEnjoymentDifficultyInfluencePopularityClassic

Shared themes