Blood, Sweat, and Pixels vs Theory of Fun for Game Design: Which Should You Read?
Both live on shelves: Design, Video Games, Games
Blood, Sweat, and Pixels
Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.
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Theory of Fun for Game Design
It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games…
The verdict
- Readers rate Blood, Sweat, and Pixels highest: Blood, Sweat, and Pixels 4.2 · Theory of Fun for Game Design 3.9.
- Blood, Sweat, and Pixels has the widest readership — 25506 ratings behind its score.
How to choose
Scores by source
| Blood, Sweat, and Pixels | Theory of Fun for Game Design | |
|---|---|---|
| Goodreads | 4.2 (25506) | 3.9 (3525) |
| Hardcover | 4.2 (365) | 3.6 (41) |
| Apple Books | 4.5 (195) | 3.5 (9) |
Reception
| Blood, Sweat, and Pixels | Theory of Fun for Game Design | |
|---|---|---|
| Ratings | 25506 | 3525 |
| Editions | 4 | 4 |
| Want to read | 21656 | 5857 |
| Reading it now | 2964 | 536 |
| Written reviews | 2384 | 309 |
| Pages | 278 | 275 |