Teori Fun untuk Desain Game

★ 3.9 rata-rata 3525 suara 309 ulasan 5857 ingin membaca

About this book

It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games can be art What degree of social responsibility game makers need to have How games can develop At its core, though, it is about why games matter.

3.9 ★★★★☆ rata-rata dari 4 sumber · 3525 suara
Open Library 3.5 8
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Goodreads 3.9 3525
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309 ulasan · 5,857 ingin membaca · 536 sedang membaca

Apple Books 3.5 9
Hardcover 3.6 41

Profil Pembaca

Kesenangan78Tingkat kesulitan80Pengaruh0Popularitas48Klasik22

3.9/5 · 3525 pembaca · 275 halaman · ≈ 5 h 06 m · Menantang

Berapa lama waktu membaca Theory of Fun for Game Design?

Sekitar ≈ 5 h 06 m — 275 halaman, dengan asumsi kira-kira 250 kata per halaman pada 225 kata per menit.Novel tipikal≈ 5 h 56 mTeori Fun untuk Desain Game~5 h 06 m

Berapa halaman Theory of Fun for Game Design?

275 halaman pada edisi yang paling banyak dibaca.Novel tipikal320Teori Fun untuk Desain Game275

Apa genre Theory of Fun for Game Design?

Buku ini ada di rak Philosophy, Psychology.

Apakah Theory of Fun for Game Design domain publik?

Belum — masih dilindungi hak cipta.

Siapa penulis Theory of Fun for Game Design?

Raph Koster.