Teori Fun untuk Desain Game
★ 3.9 rata-rata
3525 suara
309 ulasan
5857 ingin membaca
About this book
It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games can be art What degree of social responsibility game makers need to have How games can develop At its core, though, it is about why games matter.
Profil Pembaca
3.9/5 · 3525 pembaca · 275 halaman · ≈ 5 h 06 m · Menantang
Berapa lama waktu membaca Theory of Fun for Game Design?
Sekitar ≈ 5 h 06 m — 275 halaman, dengan asumsi kira-kira 250 kata per halaman pada 225 kata per menit.
Berapa halaman Theory of Fun for Game Design?
275 halaman pada edisi yang paling banyak dibaca.
Apa genre Theory of Fun for Game Design?
Buku ini ada di rak Philosophy, Psychology.
Apakah Theory of Fun for Game Design domain publik?
Belum — masih dilindungi hak cipta.
Siapa penulis Theory of Fun for Game Design?
Raph Koster.