AI for Games, Third Edition vs Artificial intelligence for games: Which Should You Read?
Both live on shelves: Computer animation, Programmation, Programming, Computer games, Intelligence artificielle, Artificial Intelligence
vs
Artificial intelligence for games
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings…
The verdict
- Artificial intelligence for games is the quickest read — about 16 hours vs 18 for AI for Games, Third Edition.
- Artificial intelligence for games reaches further in scholarship and criticism — cited 318 times.
How to choose
Scores by source
| AI for Games, Third Edition | Artificial intelligence for games | |
|---|---|---|
| Goodreads | — | 4.2 (163) |
| Google Books | — | 5.0 (1) |
Reception
| AI for Games, Third Edition | Artificial intelligence for games | |
|---|---|---|
| Ratings | — | 163 |
| Editions | 5 | 8 |
| Citations | 4 | 318 |
| Want to read | — | 526 |
| Pages | 1010 | 872 |