AI for Games, Third Edition vs Theory of Fun for Game Design: Which Should You Read?

Cover of AI for Games, Third Edition AI for Games, Third Edition Ian Millington · 2019 1010 pages · ≈ 18 h 42 m · Moderate

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information…

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Cover of Theory of Fun for Game Design Theory of Fun for Game Design Raph Koster · 2004 ★★★★☆ 3.9 275 pages · ≈ 5 h 06 m · Challenging

It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games…

The verdict

How to choose

Scores by source

AI for Games, Third EditionTheory of Fun for Game Design
Goodreads — 3.9 (3525)
Hardcover — 3.6 (41)
Apple Books — 3.5 (9)

Reception

AI for Games, Third EditionTheory of Fun for Game Design
Ratings — 3525
Editions 5 4
Citations 4 —
Want to read — 5857
Pages 1010 275

Side by side

AI for Games, Third EditionTheory of Fun for Game DesignEnjoymentDifficultyInfluencePopularityClassic
Computer gamesGames