AI for Games, Third Edition vs Theory of Fun for Game Design: Which Should You Read?
Both live on shelves: Computer games, Games
AI for Games, Third Edition
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information…
vs
Theory of Fun for Game Design
It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games…
The verdict
- Theory of Fun for Game Design is the quickest read — about 5 hours vs 18 for AI for Games, Third Edition.
How to choose
Scores by source
| AI for Games, Third Edition | Theory of Fun for Game Design | |
|---|---|---|
| Goodreads | — | 3.9 (3525) |
| Hardcover | — | 3.6 (41) |
| Apple Books | — | 3.5 (9) |
Reception
| AI for Games, Third Edition | Theory of Fun for Game Design | |
|---|---|---|
| Ratings | — | 3525 |
| Editions | 5 | 4 |
| Citations | 4 | — |
| Want to read | — | 5857 |
| Pages | 1010 | 275 |