3 livros parecidos com Padrões de Programação de Jogos
IA para Jogos, Terceira Edição
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in…
Temas em comum: Programming, Computer games
Programação de Jogos para iOS com Xcode e Cocos2d
Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book. 
Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks,…
Temas em comum: Programming, Computer games
Hackers
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking…
Temas em comum: Programming, Computer science