4 livros parecidos com Teoria da Diversão para Design de Jogos
IA para Jogos, Terceira Edição
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in…
Temas em comum: Computer games, Games
Programação de Jogos para iOS com Xcode e Cocos2d
Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book. 
Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks,…
Temas em comum: Computer games, Games
Democracia e Educação
Publisher description: John Dewey (1859-1952) believed that learning was active and schooling unnecessarily long and restrictive. His idea was that children came to school to do things and live in a community which gave them real, guided experiences which fostered their capacity to contribute to society. For example, Dewey believed that students should be involved in real-life tasks and…
Temas em comum: Social aspects, Philosophy
Superinteligência
The human brain has some capabilities that the brains of other animals lack. It is to these distinctive capabilities that our species owes its dominant position. Other animals have stronger muscles or sharper claws, but we have cleverer brains. If machine brains one day come to surpass human brains in general intelligence, then this new superintelligence could become very powerful. As the fate of…
Temas em comum: Aspect social, Social aspects, Philosophy