iOS Game Programming With Xcode and Cocos2d vs Theory of Fun for Game Design: Which Should You Read?

Cover of iOS Game Programming With Xcode and Cocos2d iOS Game Programming With Xcode and Cocos2d Justin Dike · 2013 ★★★★☆ 3.9 512 pages · ≈ 9 h 29 m · Moderate

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS…

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Cover of Theory of Fun for Game Design Theory of Fun for Game Design Raph Koster · 2004 ★★★★☆ 3.9 275 pages · ≈ 5 h 06 m · Challenging

It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games…

The verdict

How to choose

Scores by source

iOS Game Programming With Xcode and Cocos2dTheory of Fun for Game Design
Goodreads — 3.9 (3525)
Hardcover — 3.6 (41)
Apple Books 4.0 (36) 3.5 (9)

Reception

iOS Game Programming With Xcode and Cocos2dTheory of Fun for Game Design
Ratings 36 3525
Editions 6 4
Want to read — 5857
Pages 512 275

Side by side

iOS Game Programming With Xcode and Cocos2dTheory of Fun for Game DesignEnjoymentDifficultyInfluencePopularityClassic
Computer gamesGames