iOS Game Programming With Xcode and Cocos2d vs Theory of Fun for Game Design: Which Should You Read?
Both live on shelves: Computer games, Games
iOS Game Programming With Xcode and Cocos2d
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS…
vs
Theory of Fun for Game Design
It's about What fun is Why some games are fun and some games are boring How different people respond to different kinds of fun What makes a game fun or not How games fit into the wider human culture Whether games…
The verdict
- Ratings are close across the board — any is a safe pick by score.
- Theory of Fun for Game Design is the quickest read — about 5 hours vs 9 for iOS Game Programming With Xcode and Cocos2d.
- Theory of Fun for Game Design has the widest readership — 3525 ratings behind its score.
How to choose
Scores by source
| iOS Game Programming With Xcode and Cocos2d | Theory of Fun for Game Design | |
|---|---|---|
| Goodreads | — | 3.9 (3525) |
| Hardcover | — | 3.6 (41) |
| Apple Books | 4.0 (36) | 3.5 (9) |
Reception
| iOS Game Programming With Xcode and Cocos2d | Theory of Fun for Game Design | |
|---|---|---|
| Ratings | 36 | 3525 |
| Editions | 6 | 4 |
| Want to read | — | 5857 |
| Pages | 512 | 275 |