7 books like The Art of Game Design
Game Ai Pro 360
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final…
Shares: Design, Computer games, Computers
Theory of Fun for Game Design
It's about
What fun is
Why some games are fun and some games are boring
How different people respond to different kinds of fun
What makes a game fun or not
How games fit into the wider human culture
Whether games can be art
What degree of social responsibility game makers need to have
How games can develop
At its core, though, it is about why games matter.
Shares: Design, Computer games
Visual Perception and Control of Underwater Robots
Visual Perception and Control of Underwater Robots covers theories and applications from aquatic visual perception and underwater robotics. Within the framework of visual perception for underwater operations, image restoration, binocular measurement, and object detection are addressed. More specifically, the book includes adversarial critic learning for visual restoration, NSGA-II-based…
Shares: Computer graphics, Computers
Artificial intelligence for games
What is artificial intelligence? How is artificial intelligence used in game development?Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help…
Shares: Computer graphics, Computer games
Tom Clancy's Net Force
Here comes a Clancy first: a new series of novels for young adults starring a team of troubleshooting teens--the Net Force Explorers--who know more about cutting edge technology than their teachers!
Shares: Computer games, Computers
iOS Game Programming With Xcode and Cocos2d
Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book. 
Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks,…
Shares: Computer games, Computers
The New Hacker's Dictionary
The Jargon File, Version 2.9.10, 01 Jul 1992 is a living lexicon of hacker speech, folklore, technical wit, and communal memory. More than a glossary, it records idioms, jokes, origin stories, programming habits, and ethical assumptions from the early networked computing world. Its style is brisk, playful, self-referential, and philologically alert, combining dictionary precision with anecdotal…
Shares: Computers, Reference