18 books like The Art of Game Design

Cover of Game Ai Pro 360
Game Ai Pro 360 Steve Rabin · 2019 · 150p · ≈ 5h · Moderate Shares Design, Computer games, Computers with this book.
Visual Perception and Control of Underwater Robots
Visual Perception and Control of Underwater Robots Junzhi Yu · 2021 · 236p · ≈ 7h · Moderate Shares Computer graphics, Computers, General with this book.
Cover of Behaviorism
Behaviorism John B. Watson · 1924 · ★ 3.7 · 289p · ≈ 9h · Moderate Shares Reference with this book.
Tress of the Emerald Sea
Tress of the Emerald Sea Brandon Sanderson · 2023 · ★ 4.4 · 551p · ≈ 18h · Moderate \#1 New York Times bestselling author Brandon Sanderson expands his Cosmere universe shared by The Stormlight Archive and Mistborn with a new standalone novel for everyone who loved The Princess Bride. Narrated by Michael Kramer. The only life Tress has known on her island home in an emerald-green ocean has been a simple one, with the simple pleasures of collecting cups brought by sailors from… Shares General
Studying Religion
Studying Religion Russell T. McCutcheon · 2014 · 274p · ≈ 9h · Moderate Shares Reference, General with this book.
Cover of Salt, Fat, Acid, Heat
Salt, Fat, Acid, Heat Samin Nosrat · 2017 · ★ 4.4 · 480p · ≈ 16h · Moderate A visionary new master class in cooking that distills decades of professional experience into just four simple elements, from the woman declared “America’s next great cooking teacher” by Alice Waters. In the tradition of The Joy of Cooking and How to Cook Everything comes Salt, Fat, Acid, Heat, an ambitious new approach to cooking by a major new culinary voice. Chef and writer Samin Nosrat has… Shares Reference
Theory of Fun for Game Design
Theory of Fun for Game Design Raph Koster · 2004 · ★ 3.9 · 275p · ≈ 9h · Moderate It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter. Shares Design, Computer games
S.J. Perelman
S.J. Perelman Steven H. Gale · 1985 · 182p · ≈ 6h · Moderate Shares Reference, General with this book.
Cover of Women, Science and Technology
Women, Science and Technology Mary Wyer · 2000 · 623p · ≈ 20h · Moderate "Women, Science, and Technology is an ideal reader for courses in feminist science studies. This third edition fully updates its predecessor with a new introduction and twenty-eight new readings that explore social constructions mediated by technologies, expand the scope of feminist technoscience studies, and move beyond the nature/culture paradigm."--Pub. desc. Shares Reference
iOS 26 App Development Essentials - SwiftUI Edition
iOS 26 App Development Essentials - SwiftUI Edition Neil Smyth · 2025 Shares Computers with this book.
Cover of Tom Clancy's Net Force
Tom Clancy's Net Force Tom Clancy · 1998 · ★ 4.0 · 378p · ≈ 12h · Moderate Here comes a Clancy first: a new series of novels for young adults starring a team of troubleshooting teens--the Net Force Explorers--who know more about cutting edge technology than their teachers! Shares Computer games, Computers
Cover of I'll Haunt You!
I'll Haunt You! Shannon Knudsen · 2014 · 24p · ≈ 48m · Light Shares General with this book.
iOS Game Programming With Xcode and Cocos2d
iOS Game Programming With Xcode and Cocos2d Justin Dike · 2013 · 512p · ≈ 17h · Moderate Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book.  Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks,… Shares Computer games, Computers
Cover of Artificial intelligence for games
Artificial intelligence for games Ian Millington · 2006 · 872p · ≈ 29h · Moderate Shares Computer graphics, Computer games with this book.
Cover of Political Thinking, Political Theory, And Civil Society
Political Thinking, Political Theory, And Civil Society Steven M. DeLue · 2015 · 458p · ≈ 15h · Moderate Shares Reference, General with this book.
Cover of The museum experience revisited
The museum experience revisited John H. Falk · 1992 "The first book to take a 'visitor's eye view' of the museum visit when it was first published in 1992, The Museum Experience revolutionized the way museum professionals understandtheir constituents. Falk and Dierking have updated this essential reference, incorporating advances in research, theory, and practice in the museum field over the last twenty years. Written in clear, non-technical… Shares Reference, General
Cover of 陰翳礼讃 (In'ei raisan)
陰翳礼讃 (In'ei raisan) 谷崎潤一郎 · 1977 · ★ 4.0 · 112p · ≈ 3h · Moderate "This is a powerfully anti-modernist book, yet contains the most beautiful evocation of the traditional Japanese aesthetic, which cast such a spell on Ludwig Mies van der Rohe and Frank Lloyd Wright. "The contradiction is easily explained: Tanizaki sees the empty Japanese wall as not empty at all, but a surface on which light continually traces its fugitive presence against encroaching shadow.… Shares Design, General
Cover of Pattern Recognition Applications and Methods
Pattern Recognition Applications and Methods Ana Fred · 2014 · 301p · ≈ 10h · Moderate Shares Computers, General with this book.

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