8 Bücher ähnlich wie iOS-Spieleprogrammierung mit Xcode und Cocos2d
iPhone iOS 5 Entwicklungsgrundlagen
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. 
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Gemeinsame Themen: Iphone, IOS, Programmation, Programming
Spiele programmieren: Patterns
From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."
Gemeinsame Themen: Programming, Computer games
iPad iOS 5: Entwicklungsgrundlagen
This iOS 5 edition of iPad Development Essentials contains 58 chapters of in-depth information on the development of apps for the iPad fully updated for use with the iOS 5 SDK.
The aim of this book is to teach you the skills necessary to build your own apps for the iPad. Beginning with the basics, this book provides an overview of the iPad hardware and the architecture of iOS 5. An introduction…
Gemeinsame Themen: IOS, Programming
Hacker
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking…
Gemeinsame Themen: Programmation, Programming
Think Like a Programmer
"The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like…
Gemeinsame Themen: Programming, Computers
A Theory of Fun für Game Designer
It's about
What fun is
Why some games are fun and some games are boring
How different people respond to different kinds of fun
What makes a game fun or not
How games fit into the wider human culture
Whether games can be art
What degree of social responsibility game makers need to have
How games can develop
At its core, though, it is about why games matter.
Gemeinsame Themen: Computer games, Games
Head First Python
Ben shu nei rong bao kuo chu shi Python, Gong xiang ni de dai ma, Wen jian yu yi chang, Chi jiu cun chu, Tui dao shu ju, Ding zhi shu ju dui xiang deng 11 zhang.
Gemeinsame Themen: Games, Computers
Effektives modernes C++
Presents a collection of tips for programmers on how to use the features of C++11 and C++14 effectively, covering such topics as functions, rvalue references, and lambda expressions.
Gemeinsame Themen: Games, Computers
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