7 livres semblables à IA pour les jeux, troisième édition
Programmation de jeux iOS avec Xcode et Cocos2d
Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book. 
Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks,…
Thèmes communs : Programmation, Programming, Computer games, Games
Patrons de programmation de jeux
From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."
Thèmes communs : Programming, Computer games
iPhone iOS 5 : L'essentiel du développement
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. 
More…
Thèmes communs : Programmation, Programming
Pirates de l'informatique
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking…
Thèmes communs : Programmation, Programming
Intelligence artificielle
The applications of Artificial Intelligence lie all around us; in our homes, schools and offices, in our cinemas, in art galleries and - not least - on the Internet. The results of Artificial Intelligence have been invaluable to biologists, psychologists, and linguists in helping to understand the processes of memory, learning, and language from a fresh angle.
As a concept, Artificial…
Thèmes communs : Intelligence artificielle, Artificial Intelligence, Science
La théorie du fun pour les game designers
It's about
What fun is
Why some games are fun and some games are boring
How different people respond to different kinds of fun
What makes a game fun or not
How games fit into the wider human culture
Whether games can be art
What degree of social responsibility game makers need to have
How games can develop
At its core, though, it is about why games matter.
Thèmes communs : Computer games, Games
Co-intelligence
Something new entered our world in November 2022 — the first general purpose AI that could pass for a human and do the kinds of creative, innovative work that only humans could do previously. After millions of years on our own, humans had developed a kind of co-intelligence that could augment, or even replace, human thinking.
Through his writing, speaking, and teaching, Mollick has become one of…
Thèmes communs : Science