10 似ている本: XcodeとCocos2dで始めるiOSゲームプログラミング
iPhone iOS 5 開発エッセンシャルズ
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. 
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共通テーマ:Iphone, IOS, Programmation, Programming
iOS 7 アプリ開発エッセンシャル
Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 7 and programming in Objective-C is provided, followed by an in-depth look at the design of iOS applications and user interfaces. 
More advanced topics such as file handling, database management, in-app purchases, graphics…
共通テーマ:Iphone, IOS, Programming
ゲームAI 第3版
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in…
共通テーマ:Programmation, Programming, Computer games, Games
ゲームプログラミングの定石
From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."
共通テーマ:Programming, Computer games
iPad iOS 5 開発エッセンシャルズ
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. 
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共通テーマ:IOS, Programming
ハッカーズ コンピュータ革命のヒーローたち
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking…
共通テーマ:Programmation, Programming
プログラマのように考える
"The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like…
共通テーマ:Programming, Computers
ゲームデザインの「遊び」の理論
It's about
What fun is
Why some games are fun and some games are boring
How different people respond to different kinds of fun
What makes a game fun or not
How games fit into the wider human culture
Whether games can be art
What degree of social responsibility game makers need to have
How games can develop
At its core, though, it is about why games matter.
共通テーマ:Computer games, Games
Head First Python――頭とからだで覚えるPython入門
Ben shu nei rong bao kuo chu shi Python, Gong xiang ni de dai ma, Wen jian yu yi chang, Chi jiu cun chu, Tui dao shu ju, Ding zhi shu ju dui xiang deng 11 zhang.
共通テーマ:Games, Computers
Effective Modern C++ ―C++11/14/17プログラムを進化させる42の極意
Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce (e.g., auto type declarations, move semantics, lambda expressions, and concurrency support). The challenge is learning to use those features effectively—so that your software is correct, efficient, maintainable, and portable. That’s where this practical book comes in. It describes…
共通テーマ:Games, Computers